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Integrating the MoEngage Unity SDK takes two steps: import the Unity package into your project, then initialize the SDK. The standard path attaches the MoEGameObject script to your scene and sets your workspace ID there. If you need platform-specific control, initialize from a native config file or in native code instead.

SDK Installation

SDK Initialization

File Based Initialization

Manual Initialization

Review Limitations before you plan your integration. Some features are unsupported or need native implementation.